Your first convention is going to be overwhelming. Not in a bad way — in the way that any large, complex, novel experience is overwhelming when you haven't been through it before. The goal of this guide is to reduce the overwhelm enough that you can actually enjoy the experience rather than spend the whole weekend feeling like you're a step behind. Most of what you need to know is simpler than you think.

Before You Go: The Preparation Phase

Know What Kind of Convention You're Attending

Conventions are not interchangeable. A tabletop gaming convention like Gen Con or Origins is structured around playing games — most of your time will be spent at tables. A pop culture convention like C2E2 or Planet Comicon is structured around the show floor, celebrity access, and the social experience of being in a space with tens of thousands of people who care about the same things you do. An anime convention like Anime Midwest adds concerts, screenings, and specific Japanese cultural programming to the pop culture formula. Knowing what you're walking into lets you set appropriate expectations and plan accordingly.

Get Your Badge Sorted in Advance

Every major convention sells badges in advance and offers at-the-door purchase as well, but at-the-door lines can be long on Saturday morning. If you have the option, pre-purchase your badge. Print it out or have the QR code accessible on your phone. Know where badge pickup or Will Call is located before you arrive — it's usually different from the main entrance.

Make a Short List, Not a Schedule

The impulse to pre-schedule every hour of a convention rarely survives contact with the actual event. Something interesting will happen at 11am when you planned to be in Hall B. The panel you wanted to see will be standing room only. A stranger will invite you to join a game and you'll spend three hours playing something you've never heard of and have an extraordinary time. Leave room for spontaneity — make a short list of three to five things you genuinely want to do rather than a minute-by-minute itinerary.

What to Pack

Comfortable, broken-in footwear is the most important item you'll bring. You will walk miles per day across convention floors that are often concrete under thin carpeting. Your feet will tell you about this experience repeatedly. Do not wear new shoes to a convention.

A bag that can hold purchases without being painful to carry for eight hours. A collapsible tote bag or small daypack works better than a rigid backpack for most people, but do whatever works for your body. The bag will fill up. Plan for this.

A portable phone charger. You will use your phone for maps, badge QR codes, schedules, and capturing memories. Phone battery life is not optimized for convention use. A 10,000mAh portable charger is not excessive.

Cash and a card. Most convention vendor tables now take cards, but some don't. Having $60–100 in cash gives you flexibility without the hassle of finding an ATM in a convention center at 2pm on Saturday.

Snacks for the first and last hours of the day. Convention center food is expensive and the lines are long during peak hours. A few granola bars or similar in your bag smooth over the transition periods.

Deodorant in your bag if the convention runs more than one day. Convention spaces are warm. Large crowds are warm. Deodorant.

At the Convention: The First Hour

Most first-timers spend the first hour of their first convention in a mild state of sensory overload. The scale, the noise, the density of interesting things competing for attention — it's a lot. Give yourself permission to just walk around for the first thirty to sixty minutes without trying to accomplish anything specific. Get your bearings. See what's where. Let your nervous system acclimate. You'll be more effective at everything after that.

Find the basics: the main exhibit or show floor, the gaming area if there is one, the bathrooms (they're never where you think they are), the food options, and the exit. Knowing where the exit is sounds obvious, but it's surprisingly useful to know the fastest route out when you're exhausted at 6pm and just want to get to your car or hotel room.

The Exhibit Hall (Pop Culture Cons)

The show floor at a major pop culture convention is not a place to browse casually. It's a retail environment optimized to separate you from your money, and it's very good at its job. Before you enter, have a rough sense of what you're actually looking for versus what you'd just like to have. The distinction matters when you're standing in front of a display of merchandise and have $200 in your budget to work with.

Things to be aware of: convention-exclusive merchandise from major publishers or franchises often sells out on the first day. If there's something specific you know you want, go there first on your first day. Prices on the floor are often higher than online. Collectibles and art prints are frequently mispriced relative to the same item's online value. Artist Alley, by contrast, is often the best value on the floor — original art and prints from working artists at prices that are reasonable given the quality.

The Gaming Hall (Tabletop Cons)

At a gaming convention like Gen Con or Origins, your time is organized around scheduled events and open gaming. Scheduled events require tickets — pre-registered through the convention's event system before the event — and fill at specific times in specific rooms. Open gaming is looser: you either bring your own game or check one out from the library, find a table, and play. Both are valid ways to spend your time. Most first-timers underestimate how much they'll enjoy open gaming and overestimate how important pre-scheduled events are.

Don't be afraid to join strangers. At gaming conventions especially, someone who is setting up a game at an open gaming table is implicitly inviting others to join. If you see a game being played that looks interesting, it's completely normal to ask if you can watch, and equally normal to be invited to play. This is how most of the best hours at gaming conventions happen.

Pacing Yourself: The Most Common First-Timer Mistake

Convention first-timers almost universally do too much on day one and pay for it on day two. The excitement of the first day is real and it will make you feel like you have unlimited energy. You do not have unlimited energy. The combination of walking, standing, sensory stimulation, social interaction, and general novelty will drain you faster than a normal day even though none of those individual activities seem particularly tiring.

Practical suggestions: eat at reasonable hours even if the convention makes you forget to be hungry. Sit down periodically even when you don't feel tired. Set a rough end time for yourself that's earlier than the convention's closing time on days you're doing it alone or with people who have the same stamina. Take breaks outside the convention space if there's an outdoor area — five minutes of fresh air and reduced stimulation does disproportionate good.

Con Culture: The Basics

Conventions have developed cultural norms over decades that most regulars know implicitly. For first-timers: ask before taking photos of cosplayers, especially close-up shots. The practice of "cosplay is not consent" is widely understood and means the costume doesn't indicate willingness to be photographed or touched. Just ask — "Can I get a photo?" — and accept the answer either way.

Most conventions have harassment policies and enforce them. Unwanted attention, following, or contact toward other attendees is not tolerated, and there are typically people in identifiable staff shirts or convention lanyards who can be flagged if something feels wrong.

Conventions are generally extremely welcoming to newcomers. The culture values sharing enthusiasm — people are happy to tell you about the game they're playing, explain the lore of the show they're dressed as characters from, or recommend what to see in the Artist Alley. Ask questions. Start conversations. This is what the space is for.

The Budget Question

Conventions are expensive by default if you don't plan for the expense. Badge plus transportation plus hotel (if applicable) plus food plus purchases at the event is a number that surprises most first-timers. Set a specific budget before you go and allocate it roughly: x dollars for badge and transportation, x for lodging, x for food, x for purchases. The purchase budget is the one that spirals without planning. Decide in advance how much you're comfortable spending on merchandise and hold to it. The convention will make everything seem worth buying, and then you'll get home and realize you spent $300 and can't pay your rent.

Frequently Asked Questions

Should I cosplay to my first convention?

Only if you want to. Cosplay is completely optional — the majority of convention attendees at most Midwest cons are not in costume. If you've always wanted to try it and have something you'd enjoy wearing, do it. If you don't feel ready or don't have anything you'd want to wear, don't. You'll be completely comfortable in regular clothes, and no one will think anything of it either way.

What if I don't know anyone at the convention?

This is fine. Many people attend conventions solo or meet friends there who they know only from online communities. Conventions are structured to facilitate connection between strangers — that's the social function of open gaming, Artist Alley conversations, panel Q&As, and the general density of shared enthusiasm. Go to things you're interested in and you'll encounter people who are interested in the same things. Conversations happen naturally.

Is it worth attending all three days or just one?

For your first major convention, a single day is a reasonable starting point if the full weekend feels financially or logistically prohibitive. One day will show you what a convention is like and help you decide whether it's something you want to invest in more fully. If budget allows, a full weekend gives you time to recover from the first-day overwhelm and actually enjoy yourself more completely on days two and three. Most convention regulars will tell you that their best convention hours were on day two or three, after the initial sensory load had settled.

What's the most common thing first-timers regret not doing?

Talking to people. The convention floor can feel intimidating to approach socially, and first-timers often move through it as spectators rather than participants. The conversations you have with strangers — the person who explains the game they're demoing, the artist who tells you about the comic they're working on, the cosplayer who explains the character they're dressed as — are often the most memorable part of the experience. Start more conversations than feels natural.

How do I know which Midwest convention to attend first?

Use the Midwest Con Planner to filter by what's near you and what type of event interests you most. If you love tabletop games: Gen Con or Origins. If you love comics and pop culture: C2E2 or Planet Comicon. If you're into anime: Anime Midwest or Anime Central. For most people, starting with the geographically closest major convention is the right call — it keeps the cost and logistics lower for an experience you're not sure about yet.

This guide reflects general convention culture. Specific rules and policies vary by event — always review the official code of conduct for any convention you attend.